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Decaying Apartments

An early 20th-century apartment building corrupted by a horrid flesh. On its roof is a small train station, with a creeping descent into its lower floors.
I made a point early on to not include any interior windows inside the buildings in the project, and intentionally misalign floors with the windows visible on building exteriors to add to a sense of confusion and give the impression of non-euclidean layout.

This area was part of a larger personal project built and lit with Call of Duty: Black Ops 3's Mod Tools using in-engine BSP modelling and existing assets from COD: Black Ops 3, COD: WW2 and Bioshock 2.

Small railway station on the roof of the apartment building.

Small railway station on the roof of the apartment building.

Inside one of the derailed train carriages at the apartments.

Inside one of the derailed train carriages at the apartments.

The top level of the stairwell area. With this section I wanted to have a substantial choke point with increasing amounts of flesh and horror elements the further travelled downwards.

The top level of the stairwell area. With this section I wanted to have a substantial choke point with increasing amounts of flesh and horror elements the further travelled downwards.

The first sight of the flesh in the apartment building.

The first sight of the flesh in the apartment building.

Even more flesh with a rib-cage motif

Even more flesh with a rib-cage motif

The lowest playable floor of the staircase.

The lowest playable floor of the staircase.

Main hallway in the apartments.

Main hallway in the apartments.

One of the 5 ritual objectives in the level. A stone ritual table embedded in a wall between two apartments.

One of the 5 ritual objectives in the level. A stone ritual table embedded in a wall between two apartments.

One of the visible apartments that are inaccessible.

One of the visible apartments that are inaccessible.