An early 20th-century museum in a skyscraper on the edge of a lost city.
With this area, I wanted to emphasise verticality, with more ways down than ways up.
This area was part of a larger personal project built and lit with Call of Duty: Black Ops 3's Mod Tools using in-engine BSP modelling and existing assets from COD: Black Ops 3, COD: WW2 and Bioshock 2.