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Shoot Haus: Depot 18

This space acts as the main part of the level for my recently released map for Black Ops 3, Shoot Haus. Built on top of what I started and released as a PvP map, this PvE level now incorporates improved visuals and multiple scripted sequences.

I was responsible for environment art, lighting, fx and sound design. Built and lit with Call of Duty: Black Ops 3's Mod Tools using in-engine BSP modelling and mostly existing assets from various CoD titles. The layout is based on Call of Duty: Modern Warfare's 'Shoot House' layout.

Start area

Start area

Right exit from the start area toward the village square

Right exit from the start area toward the village square

Left exit from the start area into the bombed street

Left exit from the start area into the bombed street

The zeppelin looms over the village.

The zeppelin looms over the village.

Close-quarters bunker interior.

Close-quarters bunker interior.

Bunker workshop

Bunker workshop

Opposite side of the workshop, the Voltgewehr is crafted here.

Opposite side of the workshop, the Voltgewehr is crafted here.

View of the generator yard from the bunker window.

View of the generator yard from the bunker window.

The launch machine. When stood on the platform, players can be launched vertically into the zeppelin.

The launch machine. When stood on the platform, players can be launched vertically into the zeppelin.