This space acts as the main part of the level for my recently released map for Black Ops 3, Shoot Haus. Built on top of what I started and released as a PvP map, this PvE level now incorporates improved visuals and multiple scripted sequences.
I was responsible for environment art, lighting, fx and sound design. Built and lit with Call of Duty: Black Ops 3's Mod Tools using in-engine BSP modelling and mostly existing assets from various CoD titles. The layout is based on Call of Duty: Modern Warfare's 'Shoot House' layout.