My rendition of the 1960s Gyrojet rocket bullet.
I initially made this as a simple warmup geometry study, but I ended up doing some experimentation with LODs. I wanted to get correct looking normal bakes across multiple LODs using a single texture set. It effectively involves baking certain regions of the high poly in multiple locations to avoid having incorrect normals on the lower LODs.
The method I used does sacrifice some UV space, however there was enough unused UV space where it wasn't an issue for this specific asset.
Since I was concerning myself with the bake so much, I also spent a bit of extra time nailing the texturing for this asset.
Sketchfab w/ LODs